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#[non_exhaustive]
pub struct IncomingRequest { pub scope: String, pub kind: RuleKind, pub rule_id: String, pub before: Option<String>, pub after: Option<String>, pub actions: Vec<Action>, pub conditions: Vec<PushCondition>, pub pattern: Option<String>, }
Expand description

‘Incoming’ variant of Request.

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
scope: String

The scope to set the rule in. ‘global’ to specify global rules.

kind: RuleKind

The kind of rule

rule_id: String

The identifier for the rule.

before: Option<String>

Use ‘before’ with a rule_id as its value to make the new rule the next-most important rule with respect to the given user defined rule.

after: Option<String>

This makes the new rule the next-less important rule relative to the given user defined rule.

actions: Vec<Action>

The actions to perform when this rule is matched.

conditions: Vec<PushCondition>

The conditions that must hold true for an event in order for a rule to be applied to an event.

A rule with no conditions always matches. Only applicable to underride and override rules, empty Vec otherwise.

pattern: Option<String>

The glob-style pattern to match against.

Only applicable to content rules.

Trait Implementations

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