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#[non_exhaustive]
pub struct Rooms { pub leave: BTreeMap<OwnedRoomId, LeftRoom>, pub join: BTreeMap<OwnedRoomId, JoinedRoom>, pub invite: BTreeMap<OwnedRoomId, InvitedRoom>, pub knock: BTreeMap<OwnedRoomId, KnockedRoom>, }
Expand description

Updates to rooms.

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
leave: BTreeMap<OwnedRoomId, LeftRoom>

The rooms that the user has left or been banned from.

join: BTreeMap<OwnedRoomId, JoinedRoom>

The rooms that the user has joined.

invite: BTreeMap<OwnedRoomId, InvitedRoom>

The rooms that the user has been invited to.

knock: BTreeMap<OwnedRoomId, KnockedRoom>

The rooms that the user has knocked on.

Implementations

Creates an empty Rooms.

Returns true if there is no update in any room.

Trait Implementations

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