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#[non_exhaustive]
pub struct IncomingRequest { pub creation_content: Option<Raw<CreationContent>>, pub initial_state: Vec<Raw<AnyInitialStateEvent>>, pub invite: Vec<OwnedUserId>, pub invite_3pid: Vec<IncomingInvite3pid>, pub is_direct: bool, pub name: Option<OwnedRoomName>, pub power_level_content_override: Option<Raw<RoomPowerLevelsEventContent>>, pub preset: Option<RoomPreset>, pub room_alias_name: Option<String>, pub room_version: Option<RoomVersionId>, pub topic: Option<String>, pub visibility: Visibility, }
Expand description

‘Incoming’ variant of Request.

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
creation_content: Option<Raw<CreationContent>>

Extra keys to be added to the content of the m.room.create.

initial_state: Vec<Raw<AnyInitialStateEvent>>

List of state events to send to the new room.

Takes precedence over events set by preset, but gets overridden by name and topic keys.

invite: Vec<OwnedUserId>

A list of user IDs to invite to the room.

This will tell the server to invite everyone in the list to the newly created room.

invite_3pid: Vec<IncomingInvite3pid>

List of third party IDs of users to invite.

is_direct: bool

If set, this sets the is_direct flag on room invites.

name: Option<OwnedRoomName>

If this is included, an m.room.name event will be sent into the room to indicate the name of the room.

power_level_content_override: Option<Raw<RoomPowerLevelsEventContent>>

Power level content to override in the default power level event.

preset: Option<RoomPreset>

Convenience parameter for setting various default state events based on a preset.

room_alias_name: Option<String>

The desired room alias local part.

room_version: Option<RoomVersionId>

Room version to set for the room.

Defaults to homeserver’s default if not specified.

topic: Option<String>

If this is included, an m.room.topic event will be sent into the room to indicate the topic for the room.

visibility: Visibility

A public visibility indicates that the room will be shown in the published room list.

A private visibility will hide the room from the published room list. Defaults to Private.

Trait Implementations

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