pub struct Rooms {
    pub leave: BTreeMap<OwnedRoomId, LeftRoom, Global>,
    pub join: BTreeMap<OwnedRoomId, JoinedRoom, Global>,
    pub invite: BTreeMap<OwnedRoomId, InvitedRoom, Global>,
}

Fields

leave: BTreeMap<OwnedRoomId, LeftRoom, Global>

The rooms that the user has left or been banned from.

join: BTreeMap<OwnedRoomId, JoinedRoom, Global>

The rooms that the user has joined.

invite: BTreeMap<OwnedRoomId, InvitedRoom, Global>

The rooms that the user has been invited to.

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